Take Over is a branch of caster magic that allows the user to transform into a creature or entity of their choosing – allowing them to gain the abilities and powers of said creature or entity. This is by no means permanent and only lasts as long as the user expends mana to keep the transformation active. There is a vast number of Take Over types or groups available to choose from, such as Satan Soul, Machina Soul, and Animal Soul to name a few. A Take Over mage can specialize in only one of these types at a time and they would be limited to transforming into entities that belong to their chosen type. Meaning that someone with Satan Soul can transform into various demonic entities but cannot transform into any of the robotic or cyborg like creatures that belong to Machina Soul – and vice versa.
Take Over Magic can only be a primary magic.
Strengths:
- Buff stacking. Take Over Magic allows its user to have multiple buff spells in the form of partial Take Overs activated at the same time – provided they don’t buff the same stat.
For example, you can have a strength buff + speed buff at the same time. But you cannot have a speed buff + speed buff at the same time. - Subspells cost half the amount of mana as a regular spell of the same rank.
- TO forms can grant the ability to access different elements and their attributes.
A Shiva transformation will allow the user to access ice spells. A TO form such as Ifrit will allow access to fire spells while in that form.
Drawbacks:
- Subspells cannot be used unless their required Take Over form has been activated first. If a Take Over form is canceled while one or more of its subspells are currently active, the subspell’s effects will be canceled as well.
You cannot use Reshiram’s Fusion Flare spell until after you transform into Reshiram.
The effects of leech seed are canceled from that point on if you cancel your Bulbasaur transformation. - Each form is limited to one element. You cannot have a TakeOver form that uses more than one element.
- Mana must be paid each turn to sustain the Take Over form once it has been cast, be it full body or partial.
Take Over Forms
- Buff percentages:
D: 25%
C: 50%
B: 150%
A: 200%
S: 250%
SS: 300%
Buff percentages are the same for partial and perfect TO forms.
Perfect transformation: A Take Over mage can transform completely into a creature belonging to their respective TO group/theme. While in this form, the mage will gain any powers or elemental advantages and disadvantages belonging to the creature. It is impossible to have two different perfect TO forms active at the same time. But a partial form belonging to the same creature can be active at the same time as its full body form.
- Example spell:
- Name: Take Over – Shiva
Mana: 30 (15)
Element: Ice
Rank / Class: B rank. Perfect TO form
Duration: Sustain
Cooldown: 3 posts
Effect: User transforms into the winter goddess known as Shiva – a beautiful woman who appears to be made completely out of sparkling ice. While in this form, the user gains elemental resistance against water and metal and is weak to fire damage. (B rank water spell would deal C rank damage, B rank fire spell would deal A rank damage.) They gain a 150% boost to their speed.
Partial transformation: A Take Over mage can transform only a specific part of their body instead of a complete transformation. Partial forms do not gain elemental advantages or disadvantages. The mage can have as many partial forms as they like – assuming that they have enough spell slots, of course. Partial forms can be stacked with each other, if they belong to the same creature.
- Example spell:
Name: Take Over – Shiva’s blessing
Mana: 30 (15)
Element: -
Rank / Class: B rank. Partial TO form
Duration: sustain
Cooldown: 3 posts
Effect: User takes on the blessings of Shiva and transforms both arms into clear ice. They become stronger than regular limbs and can deal more physical damage (150% strength).
Subspells: These are spells that can be used by a Take Over mage while transformed. They cost half as much as a regular spell of the same rank. These spells are canceled and cannot be cast without their requisite TO form. Buffing or sensory spells cannot be subspells. A subspell cannot be of higher rank than the corresponding TO form.
- Example spell:
Name: Hailstorm
Element: Ice
Rank / Class: B rank. Offense
Range / Speed: 9m radius. 20m/s
Duration: Instant
Cooldown: 3 posts
Requirement: Any of Shiva’s transformations.
Effect: User causes tiny shards of ice to rain down on the target, covering a nine meter radius. This spell deals B rank cold damage
In addition to these, general magic rules and spell rules apply where applicable.
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